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Baten kaitos gameplay
Baten kaitos gameplay






baten kaitos gameplay

I really enjoyed the combat in BK and found it to be a strategic breath of fresh air in a typically stale battle system. By performing a nicely executed combo, you can truly maximize your damage dealing (and even healing or defending) possibilities. Combos can be performed that link certain related cards with each other in a combo or by matching up sets of numbers. If you, for instance, played a light based attack card in the same combo as a dark based attack card, they would almost certainly cancel each other out (depending on their respective strengths,) which could then make the attack moot. Most, if not all, enemies in the game are strong/weak against some form of element and choosing the right cards for the job can be either beneficial or detrimental to causing damage, as elements can work against you as well. Different cards perform different actions in battle and you will find yourself playing into some heavy strategy as you decide whether to put together a large scale attack combo or to heal one of your battle participants using the appropriate card.įurther increasing the depth of battle is the idea of combos and elements. As you go up in levels, you will be able to select more cards from your deck to play in a combo and you will find yourself able to compile a larger sized deck as well. Thankfully, for the most part, this style of play fits in quite well to an RPG’s gameplay and even the plot makes use of Magnus in its designs.īattles play out in turn based fashion, but with both sides’ playing cards on both the offensive and defensive front. Almost every aspect of BK is managed by a card system (referred to as Magnus in the game.) From battles to item usage, if you can interact with it and use it for a specific purpose, it is likely a card. It is nice to see BK try something new for the battle system, and pretty much every other system in the game. Are you beginning to see where I am going with this? Keep reading for the intimate details. On the other hand, every plot twist is predictable, laden with poorly executed voice overs and ultimately mismanaged. On one hand, BK’s storyline is filled with twists and turns that keep you guessing all the way up until the final curtain call. On the other hand, the character designs are bland and boring. On one hand, BK has some of the most strikingly original and masterfully imagined set of backgrounds and worlds that I have seen in any RPG of recent note. What do you think? Let us know in the comments.Baten Kaitos (BK) is an odd mixture of elements that work astoundingly well with a few failed components that turn a potentially amazing experience into one that is merely mediocre. We will be sure to report back with more developments as they come.

baten kaitos gameplay

Of course, this recent renewal could also just be simple housekeeping on Bandai Namco’s part, and should not be treated as surefire confirmation of a series’ return.

baten kaitos gameplay

Back in 2018, Monolith Soft artist Yasuyuki Honne reportedly expressed interest in the former, encouraging fans to write in to Bandai Namco if they wanted to see it happen.

Baten kaitos gameplay series#

A third game in the series was reportedly in the works for the DS, but was ultimately cancelled.īandai Namco renewing the trademarks after all this time could hint that a comeback is on the way, be it a revival of the cancelled third installment or perhaps remastered ports to a new console. The games were notable for being among the few JRPGs in the Gamecube’s library, and were well-received by critics despite low sales. Originally launched exclusively for the Gamecube in the 2000s, Baten Kaitos: Eternal Wings and the Lost Ocean and its prequel Baten Kaitos Originswere a pair of JRPGs published by Bandai Namco and developed by Monolith Soft and tri-Crescendo. Bandai Namco has registered some new trademarks for the Baten Kaitos series of JRPGs.








Baten kaitos gameplay